BlitzMax

BlitzMax programming Compiler, Source code and Tutorial

BlitzMax programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.

Compiler

Download BlitzMax programming compiler.

Source code

BlitzMax programming Hello world sample source code.

Tutorial

BlitzMax programming tutorial.

I challenged myself (there wasn’t a tigsource 48 hour challenge last month, and they are good practice!) to make a Powerpuff Z game in 48 hours. Worked out pretty well, learned how to do automatic aiming stuff. Made some evil AI. Its obviously less featured than PPZ3, and there’s only one level… whatever. SUCCESS I SAY!!! black-moth.net Created using BlitzMax
Video Rating: 5 / 5

My first Blitz Basic tutorial. Will cover the fundamentals of functions, more in part 2. many thanks to amcadam26, Check out his videos for Blitz they are awesome!

Hello, here’s some information on this game, (Note: Very poor video recorder. No audio & very slow frame rate due to the recorder.) Name: Blainiac Strikes Back (Blainiac Strikes Back II is right now in development.) Programming Language: BlitzMax (Most of our games will be done in C# using DirectX 9.0 and/or XNA.) Indie Team/Company: FrostByte Games Person Recording: Tyler Moyer (Lead Game Programmer/Designer/Writer.) Anymore information please contact me through YouTube!

An alpha blending tooltip-type widget that displays dynamic text near the mouse upon idle. Mine happens to screen pick for polys and displays the picked entity name, if not NULL.
Video Rating: 5 / 5

This is just a quick video to show the two things I’ve been working on – Party system and Battlesystem – enjoy

This game is aa remake of the BuzzWord you can find on facebook (Goobox games)(French version only) I actually never played that game, but my mom play on it daily a lot. It’s one of the only game she is so good she even sometimes brag about it! lol This was made for my mother’s birthday. I programmed this using BlitzMax. The tweak, as you may expect from my previous video game shows, is the real time challenge with an AI that again doesn’t act too much computer like. He is definitivly a widely customisable and enjoyable opponent! Mother is very happy. :P It has taken me two days to develop the game. The musics are not accurately rebuild, but since this is a private version which i won’t release to public, this is only a detail. DISCLAIMER This video is for entertainment only. The letter tiles are rebuilt from the game “Transmogrify” from Funorb – www.funorb.com The musics are from Pokemon Emerald – Battle Dome and from Pokemon HGSS when you flip a voltorb in voltorb flip. I fully own the source code of this game. ——– FRANCAIS ——– Ce jeu est une remake de Buzzword que vous pouvez retrouver sur les jeux Goobox de facebook en version française. Je n’y ai jamais joué, mais je connais les règles presque par coeur parce que ma mère y joue chaque jour! Et elle peut se vanter d’être vraiment très forte! (ce qui lui arrive des fois, d’ou la naissance de ce logiciel. hé hé hé) Mais en fait, c’est plus qu’un vulgaire clone. Comme ceux qui ont pu voir mes vidéos précédentes
Video Rating: 5 / 5

My first Blitz Basic game, using parallax scrolling. Thanks heaps to amcadam26 for tutorials he wrote, they are a great help! Thanks man. Check his profile for great Blitz tutorials. www.youtube.com Here is the source code: www.mediafire.com Email me if you have a problem. jeremy.hwll@gmail.com

Follow the development at Surfacedev.Blogspot.com Killing 100 Flotes with the Heat Gun. Fun fun fun.

Follow the development at Surfacedev.Blogspot.com A general weapon test for Surface. I’ve also added parallax backgrounds, added particles, and improved the physics a bit. There are some collision issues from moving over to a new movement system, but it’s just a matter of going through each player state individually to modify certain movement actions.
Video Rating: 4 / 5

The ability to move from screen to screen: Integral!
Video Rating: 5 / 5

By programming on October 16, 2010 | BlitzMax | A comment?
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