Jason

Jason programming Compiler, Source code and Tutorial

Jason programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.

Compiler

Download Jason programming compiler.

Source code

Jason programming Hello world sample source code.

Tutorial

Jason programming tutorial.

Jason Yip’s Ignite Sydney presentation
Video Rating: 4 / 5

The Fall ’08 ChucK class concert in the ROD at California Institute of the Arts.
Video Rating: 5 / 5

The Talk: Marketing by Sharing Jason Fried is the co-founder and President of 37signals, a privately-held Chicago-based company committed to building the best web-based tools possible with the least number of features necessary. 37signals’ products include Basecamp, Highrise, Backpack, Campfire, Ta-da List, and Writeboard. 37signals also developed and open-sourced the Ruby on Rails programming framework. 37signals’ products do less than the competition – intentionally. Jason believes there’s real value and beauty in the basics. Elegance, respect for people’s desire to simply get stuff done, and honest ease of use are the hallmarks of 37signals products.
Video Rating: 4 / 5

Jason Davis about programming water
Video Rating: 0 / 5

Game designers discuss the recent Art History of Games conference and give their take on the intersection of art and games. John Sharp is an accomplished game designer, art historian and educator with over 20 years experience. His design work is focused on Twitter and social platform games, art games and non-digital games. His current research is focused on game design curricula for after-school programs, the history of play and the early history of computer and video games. Jason Rohrer is an independent game artist, programmer, and critic. With game designs that explore complex and subtle aspects of the human condition, his work has bolstered the acceptance of games as a serious art form. Rohrers games have been shown at festivals and art exhibitions in Park City, Toronto, Montreal, Pittsburgh, Los Angeles, Seattle and Lleida, Spain. His 2007 release, Passage, received widespread critical acclaim. John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. www.arthistoryofgames.com Co-sponsored by SCAD scad.edu and Ga. Tech. gatech.edu

INTV Original Programming
Video Rating: 5 / 5

ChEEEzE and Jason Jahnke performing @ Cal Arts for the Musical Programming class using the ChucK programming language.
Video Rating: 5 / 5

Interview with Maya veteran Jason Schleifer after delivering a day long Maya masterclass on animator friendly rigging.
Video Rating: 5 / 5

By programming on October 16, 2010 | Jason | A comment?
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