Powerbasic programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.
Download Powerbasic programming compiler.
Powerbasic programming Hello world sample source code.
Powerbasic programming tutorial.
Meet the developer of EZGUI 4.0 Professional. Learn how the concept of EZGUI was born, what core concepts went into its development and why the developer chose Basic as the primary host language.
A test of mult-layered sprite animation including snow with collision detection and more, written in powerbasic. Source code available at zentastic.com… Please contact me there.
Screencap of a graphics scratchpad I was playing with that does various drawing, particle system, and other functions. Note that framerate is low because of the recording software. It’s totally smooth for me. Not that it’s useful but you can find it at zentast.com and it was written in powerbasic.
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Just kind of an infoey video. I always tell people to start out small and build up from there. As an example, here’s sort of a timeline of games I’ve made over the past 9ish years. Oh, and incase you’re wondering what I use: * Before age 12 – PowerBasic, mainly made Mad Libs * Ages 12 through 14 – Visual Basic, made crappy VB adventure games * 14 – Began learning C++ * 16 – Began learning Allegro, so all games used this for a while. * 19 – Began learning some OpenGL and SDL, but as of right now haven’t really released anything made with SDL (Except Shattered Wrath), and haven’t completed anything with OpenGL. Tools: C++ w/ Code::Blocks IDE Allegro, SDL, OpenGL, Lua Sprite graphics: Paint Shop Pro 6 Other drawn stuff: GIMP Sounds: Audacity, SFXR, my Yamaha MM8 Keyboard
This video discusses some of EZGUI 4.0 professionals Graphic features. it also discuss the “Building Block” concept which EZGUI is built upon.
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This video discusses some of the key concepts that went into the development of EZGUI 4.0 Professional.