Progress programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.
Download Progress programming compiler.
Progress programming Hello world sample source code.
Progress programming tutorial.
For next years lectures I was going to add some videos showing how the various demos etc work and also showing the design etc behind them. This is my initial work in progress attempt which will show how to share an object via pointers amongst many objects. Should have it all finished next week, just want to see how it looks at the low compression and get feedback from anyone
Video Rating: 0 / 5
C Sharp Tutorial 1 (Progress Bar)
Video Rating: 4 / 5

My progress in programming “Straight Flight” test in bad weather, to show you what 6DOF means…
More info in greek language here: www.grobot.gr
This little tutorial will show you how to make a progress bar. You can also use buttons to activate progress bars by disabling the Timer then creating a button that enabled the Timer.
Video Rating: 4 / 5
This is the progress I have so far on my final project for API Programming (due September 21st) Sorry for the framerate, I had to turn down quality a bit to get a good recording. Written in C++ using Direct X It’s programmed to be controlled by an Xbox 360 Controller, you use the Left thumbstick to move, and the Right thumbstick to fire in the direction pointed (8 directions, up, down, left, right, up left, up right, down left, down right) Collision detection has not been implemented yet, that’s all that is really left to done. Might include power ups at some time later.
Video Rating: 5 / 5
This tutorial will teach you the easiest method of using a Progress Bar in your application for Visual Basic 2008. This is not the best way but as it is an early tutorial, it should help the beginners understand. For more information, check out the website: howtostartprogramming.com
This video shows a little of the progress I’ve been working towards with codename ShackRPG. I’ve developed a game menu system that lets you navigate though your inventory, quests, spells, and look at your character sheet while not loosing focus on the game world. In the equip field of the game menu, it shows your currently equipped item for the slot you’re currently looking at, as well as the highlighted item so you can compare the two items and see which is best for your character. The battle system is taking form, and it uses a sort of combo between button mashing and RPG stats. Each weapon has a range, damage, and delay. The weapons currently in game have a delay of around 40, which gives a few seconds between attack, but with a delay of 8 for example, you can rip through an enemy in seconds! Code will be updated after the game menu is complete – ShackRPG is a personal project of mine to help aid in learning how to program and the fundamentals of game programming. I’ve been programming around 6 months now, and enjoying every moment of it. Blog is located at: craiggiles.wordpress.com
In this video you will see how you can add 2 progress bars and 2 labels to your form. The labels read the value of the progress bars as they increment. After the first progress bar loads 100% the second one will start, when the second one is complete the form will close…watch it to see what i mean.
Video Rating: 3 / 5
Text-to-Speech program progress video. Earlier this morning I finished the first program selectable for the command line interface. The program asks you for the locations of a voice file and a number of map files, then uses the map to tokenize an input string. The tokens are used as indices to the array of voice samples contained in the voice file, and the samples at the tokens’ indices are extracted from the voice to a file. The user is then asked where they want the audio file saved, and the program exits upon receiving an answer. The two maps used are: a to 0, s to 1, z to 2, ð to 3; ab to 3, st to 2, zx to 1, ðd to 0. The input is thus converted to samples 3, 1, 0, and 1.