SML programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.
Download SML programming compiler.
SML programming Hello world sample source code.
SML programming tutorial.
Lara Grant, part of the circuit bending orchestra for Diana Eng’s Fairytale Fashion Show held at Eyebeam NYC. Through various hacks and circuit bending techniques, Lara’s sewing machine trigger signals that is then fed onto laptops running MAX/MSP to produce the final soundtrack for the runway. Other team members of the orchestra are Peter Kirn and Matt Ganucheau. Lara and Sarah are a sisterly team with interests in physical computing, electronic textiles, controller design and signal processing. Lara has a background in fashion and textile design and is currently studying at NYU’s Interactive Telecommunications Program. Sarah has a background in visual arts, programming and sound design. She is also an alumni of NYU ITP. + fsp.fm + http + chootka.blogspot.com + http + flickr.com +++ SML 720p HD Simulcast + flickr.com + vimeo.com + youtube.com +++ Fairytale Fashion Show 2010-02-24 7pm – 9pm Eyebeam Diana Eng presented the Fairytale Fashion Collection in a technology fashion show on Wed., February 24, 7PM, at Eyebeam. Models hit the runway while an orchestra of circuit bending DJs create music from hacked video game consoles. The Fairytale Fashion Collection uses technology to create magical clothing in real life. Electronics, mechanical engineering, and mathematics are used to create clothing with blooming flowers, changing colors and transforming shapes. Research and development for the Fairytale Fashion collection are shared online at FairytaleFashion.org as an …
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This video show the basic steps in connecting a JAVA program to Microsoft Access using the JDBC-ODBCd bridge.. For more infor, pls visit www.bsitpupt.blogspot.com Join our groups at facebook.com The Computer Society www.facebook.com
In this video, I would like to show how to interact with SML/NJ under GNU Emacs. I will be defining the factorial function and loading it into SML/NJ. I then apply the procedure to some values.
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In this video, I would like to show how to interact with SML/NJ under GNU Emacs. I will be defining Ackermann’s function and loading it into SML/NJ. I then apply the procedure to some values.
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This tutorial will discuss about creating validations for the user input in textbox. Here, we will create a program that lets the user only input a number and will prompt a message in case it is an invalid input. I would just like to apologize the callout on the last part since our tooltip did not show up.. but this will work when you run it on your Microsoft Visual Basic .Net IDE for more tutorials, pls visit out blog: www.bsitpupt.blogspot.com
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Using the TurboForth system on the TI-99/4A – a new Forth programming language – to produce a star field effect using hardware sprites. Here’s the code. The code could probably be made much smaller, but I wanted to write something that was readable. Note the LITERALs that are computed at COMPILE time, rather than run time, further enhancing performance. ( ** StarField Sprite Demo ** ) VARIABLE RND HERE RND ! ( seed ) VARIABLE StringSpace 82 CHARS ALLOT ( create a string buffer ) StringSpace 84 32 FILL ( initialise it to ASCII 32 ) S” The Power Of Forth!” ( addr len ) StringSpace ( addr len addr ) SWAP ( addr addr len ) CMOVE ( move string into buffer ) 0 VALUE FlipFlop ( ascii codes for small, medium, and big stars ) 64 CONSTANT Sml* 65 CONSTANT Med* 66 CONSTANT Big* ( keyboard codes ) CHAR E CONSTANT KeyE CHAR S CONSTANT KeyS CHAR D CONSTANT KeyD CHAR X CONSTANT KeyX ( define colours ) 15 CONSTANT White ( set up user defined graphics for the 3 star sizes ) : UDG 8000$ 0 0 0 4 Sml* DCHAR ( define small star ) 40E0$ 4000$ 0 0 4 Med* DCHAR ( define medium star ) 70F8$ F870$ 0 0 4 Big* DCHAR ( define large star ) ; : RANDOM ( limit — rnd ) RND @ 31421 * 6927 + DUP RND ! ABS SWAP MOD ; ( generate a random Y coordinate ) : RndY 180 RANDOM ; ( generate a random X coordinate ) : RndX 256 RANDOM ; ( set up our sprites. 10 small, 10 medium, 10 large ) : 10Small 10 FOR I RndY RndX Sml* White SPRITE NEXT ; : 10Med 10 FOR I 10 + RndY RndX Med* White SPRITE NEXT ; : 10Big 10 FOR I 20 …