Whirl

Whirl programming Compiler, Source code and Tutorial

Whirl programming is is an artificial language designed to express computations that can be performed by a machine, particularly a computer.

Compiler

Download Whirl programming compiler.

Source code

Whirl programming Hello world sample source code.

Tutorial

Whirl programming tutorial.

All Total Nonstop Action programming, talent names, images, likenesses, slogans, wrestling moves, and logos are the exclusive property of TNA. All other trademarks, logos and copyrights are the property of their respective owners. © 2009 Total Nonstop Action Inc. All Rights Reserved.
Video Rating: 5 / 5

This is a short video of a program I made. I call it “Visualization” for obvious reasons. It looks like one of the ones that come with Windows Media Player. However, it doesn’t change to fit whatever sounds are being played on the speakers. It’s just art. Pretty, random art. Unfortunately, I couldn’t find a very good screen-capture program, and the hue is off. You see it start as green, but it’s actually purple. If anybody has any suggestions for good screen capture software, I’d be happy to hear them. The compiler used is Phrogram, in case you want to know.

THE MUSIC & DANCE OF POLAND: MAZOWSZE is a thrilling kaleidoscopic display of dazzling movement, vibrant color and stunning beauty. The incomparable Mazowsze (Mah-ZOF-sha) performance troupe whirl and leap, stamp and glide in a glorious outpouring of sound and motion, rhythm and music that celebrates the cultural legacy of Poland. Polish-American entertainer Bobby Vinton narrates.
Video Rating: 4 / 5

Other than coming across this on a couple of abandonware sites, I can find literally nothing at all about this game on the web. Nothing on Mobygames, GameFAQs, Wikipedia, etc. Only a total of 4 USENET posts throughout the entirety of USENET’s history make reference to this game (searching +HR2 +Artdink), and all four posts are in Japanese, though they all look like ads in the mid 1990s for buying and selling the game. Obscure indeed. Not so obscure, perhaps, is the developer — Artdink Software is a Japanese developer probably best known in the US for their game A-Train, published stateside by Maxis (back when Maxis was into making and publishing games that had educational value), though their other games have enjoyed only limited niche success outside of Japan. Being somewhat interested in AI I thought I’d give this simulator a whirl. In this, you instruct robots individually programmed with different (and user-customizable) C-like source code on the basic steps that would amount to constructing a tower. Much like how termites, whose brains amount to very simplistic state machines, are capable of building elaborate dirt mounds of astonishing architectual complexity. To my misfortune, however, the in-game manual is entirely in Japanese, and so here I post what amounts to a miserable, failed attempt at trying to figure out the interface. Still, I wanted to just get this game’s existence out there, hopefully let it be re-known to the world, perhaps. I can tell this is a
Video Rating: 5 / 5

ITV ident from 1992/93 which ran before late night programming. After Night Time from Granada ceased, this ran from YTV and covered the Tyne Tees area too. Clip courtesy of TV Whirl (1992)
Video Rating: 5 / 5

When the new Beatles Rockband was unpacked, it just had to be tested! Enter Library Staff, rockin’ out to “Lucy in the Sky with Diamonds.” Good news, guys – it works! Come give it a whirl on Gaming Day – every first and third Tuesday at the Rapid City Public Library’s north branch and every first and third Wednesday downtown, from 3:30 to 5 PM. For more library programs, check out the Rapid City Public LIbrary’s webpage at www.rapidcitylibrary.org “Down Home Rockin’” is by Kevin MacLeod. You can find more of his Royalty-free music and more at www.incompetech.com

Other than coming across this on a couple of abandonware sites, I can find literally nothing at all about this game on the web. Nothing on Mobygames, GameFAQs, Wikipedia, etc. Only a total of 4 USENET posts throughout the entirety of USENET’s history make reference to this game (searching +HR2 +Artdink), and all four posts are in Japanese, though they all look like ads in the mid 1990s for buying and selling the game. Obscure indeed. Not so obscure, perhaps, is the developer — Artdink Software is a Japanese developer probably best known in the US for their game A-Train, published stateside by Maxis (back when Maxis was into making and publishing games that had educational value), though their other games have enjoyed only limited niche success outside of Japan. Being somewhat interested in AI I thought I’d give this simulator a whirl. In this, you instruct robots individually programmed with different (and user-customizable) C-like source code on the basic steps that would amount to constructing a tower. Much like how termites, whose brains amount to very simplistic state machines, are capable of building elaborate dirt mounds of astonishing architectual complexity. To my misfortune, however, the in-game manual is entirely in Japanese, and so here I post what amounts to a miserable, failed attempt at trying to figure out the interface. Still, I wanted to just get this game’s existence out there, hopefully let it be re-known to the world, perhaps. I can tell this is a
Video Rating: 4 / 5

Other than coming across this on a couple of abandonware sites, I can find literally nothing at all about this game on the web. Nothing on Mobygames, GameFAQs, Wikipedia, etc. Only a total of 4 USENET posts throughout the entirety of USENET’s history make reference to this game (searching +HR2 +Artdink), and all four posts are in Japanese, though they all look like ads in the mid 1990s for buying and selling the game. Obscure indeed. Not so obscure, perhaps, is the developer — Artdink Software is a Japanese developer probably best known in the US for their game A-Train, published stateside by Maxis (back when Maxis was into making and publishing games that had educational value), though their other games have enjoyed only limited niche success outside of Japan. Being somewhat interested in AI I thought I’d give this simulator a whirl. In this, you instruct robots individually programmed with different (and user-customizable) C-like source code on the basic steps that would amount to constructing a tower. Much like how termites, whose brains amount to very simplistic state machines, are capable of building elaborate dirt mounds of astonishing architectual complexity. To my misfortune, however, the in-game manual is entirely in Japanese, and so here I post what amounts to a miserable, failed attempt at trying to figure out the interface. Still, I wanted to just get this game’s existence out there, hopefully let it be re-known to the world, perhaps. I can tell this is a

Part 2 of my Scratch tutorial. Here’s the first part: www.youtube.com Be sure to check out the Scratch website: scratch.mit.edu

Sen. Brownbacks visit Sen. Sam Brownback was on campus visiting the nursing simulation lab and the BNSF training facility and to learn more about the colleges sustainability efforts. He spoke at the beginning of the meeting about sustainability and the economy. Sen. Brownback has supported a 0000 request from the college that was included in an appropriations bill. The funding would support a proposed Center for Sustainability on campus that would serve as a resource for local education, business and civic entities on sustainability education and issues. Lobbyists report Dick Carter, the colleges lobbyist in Topeka, spoke about happenings in the state legislature. The state will cut the amount it gives the college for this current fiscal year by 4.1 to 4.5 percent. For next fiscal year, the Senate has recommended a 10 percent cut, which does not include aid to students. The House of Representatives will deliberate finances in March Awards and recognition · The Office Professionals League was recognized for raising 09.13 at their annual silent auction in November 2008. •Ruth Randall, dean, Curriculum and Academic Quality, has received Phi Theta Kappas Board of Directors Alumni Achievement Award. •The Sun ran a story during the winter break on the International Archaeological Field School, in which assistant professor Dr. William McFarlane and JCCC students participated. • The respiratory care program was reviewed by a team from the Committee for Accreditation for
Video Rating: 2 / 5

By programming on October 16, 2010 | Whirl | A comment?
Tags: , , , , ,